Pso2 Rappy Slots Macro
- Pso2 Rappy Slots Macroeconomics
- Pso2 Rappy Slots Macros
- Pso2 Rappy Slots Macronutrients
- Pso2 Rappy Slots Macromolecules
Advertisement
❖ Community
Name | Requirement | Reward |
---|---|---|
会話好き Likes Conversation | Chat 50 times | [Star Atomizer] x1 |
おしゃべりさん Chatterbox | Chat 1,000 times | [Mimic Doll] x1 |
稀代の話術士 Professional Speaker | Chat 25,000 times | [Synthesizer] x1 |
エンドレススピーカー Endless Speaker | Chat 100,000 times | [Grinder] x1 |
君はひとりじゃない You Are Not Alone | Join a team | [Star Atomizer] x1 |
絆の結晶 Crystal of Bonds | Make 100 friends | [Fruity Gift] x1 |
Name | Requirement | Reward |
---|---|---|
勝負師の誕生 Birth of a Gambler | Have 100 coins. | [FUN 100 Ticket] x1 |
勝負師の卵 Newbie Gambler | Have 1,000 coins. | [FUN 100 Ticket] x3 |
一流勝負師 First Class Gambler | Have 5,000 coins. | [FUN 500 Ticket] x1 |
真剣師 Serious Gambler | Have 10,000 coins. | [*Sparkling Fight] x1 |
カジノデビュー Casino Debut | Stay inside the Casino for 1 hour. | [Photon Drop] x5 |
カジノ大好き Casino Lover | Stay inside the Casino for 10 hours. | [Photon Drop] x10 |
カジノに入り浸り Casino Addict | Stay inside the Casino for 25 hours. | [Photon Drop] x30 |
シューターバースト Shooter Burst | Get a PSE Burst on Mesetan Shooter at least once. | [Photon Sphere] x1 |
スーパーSバースト Super Shooter Burst | Get a PSE Burst on Mesetan Shooter 50 times. | [Photon Sphere] x2 |
スターSバースト Star Shooter Burst | Get a PSE Burst on Mesetan Shooter 100 times. | [Photon Sphere] x3 |
ハイパーSバースト Hyper Shooter Burst | Get a PSE Burst on Mesetan Shooter 200 times. | [Photon Sphere] x4 |
ラッピーバースト Rappy Burst | Get a PSE Burst on Rappy Slot Machine at least once. | [Photon Sphere] x1 |
スーパーRバースト Supper Rappy Burst | Get a PSE Burst on Rappy Slot Machine 50 times. | [Photon Sphere] x2 |
スターRバースト Star Rappy Burst | Get a PSE Burst on Rappy Slot Machine 100 times. | [Photon Sphere] x3 |
ハイパーRバースト Hyper Rappy Burst | Get a PSE Burst on Rappy Slot Machine 200 times. | [Photon Sphere] x4 |
シューティングスター Shooting Star | Get a Neo PSE Burst on Mesetan Shooter at least once. | [Rare Drop Rate Boost +250%] x5 |
ラッピースター Rappy Star | Win the Rappy Slot Jackpot once. | [Rare Drop Rate Boost +250%] x5 |
りりっ! Lilichu! | Find the secret Lillipan at least once. | [*Osalli Shaft] x1 |
- (Mesetan Shooter, Rappy Slots, Black Nyack) « on: March 10, 2016, 02:44:06 pm » I know there's a spreadsheet that explains Black Nyack and how to get a 80% winrate with 2 or more players, and Rappy Slots just needs a perfectly timed macro.
- Supper Rappy Burst Get a PSE Burst on Rappy Slot Machine 50 times. Photon Sphere x2 スターRバースト Star Rappy Burst Get a PSE Burst on Rappy Slot Machine 100 times. Photon Sphere x3 ハイパーRバースト Hyper Rappy Burst Get a PSE Burst on Rappy Slot Machine 200 times. Photon Sphere x4.
Cost: The number of passes depends on the number of slots on the final item (includes regular and S-class abilities). 1-4 slots costs 5 passes. 5 slots costs 15 passes. 6 slots costs 25 passes. 7 slots costs 50 passes. 8 slots costs 100 passes. With the 8 slot weapon meta, if you are using these on a weapon you would need over 2 months of.
Rings are basically a type of equipment that add extra skills to your character. These vary from active skills, buffs, to even modifying existing abilities. There are two ring slots, one for L rings and one for R rings.
Crafting Your Rings
To craft rings, you have to gather the right rock/mineral and then craft it from the ring NPC in Franca’s Cafe. Gathering is a whole other topic, but you can at least get started by doing the tutorial from the purple-ish hair NPC near the middle stall in Franca’s Cafe. Going through enough of her tutorial also unlocks crafting from the campship, so it is worth doing. Certain rings require other materials, but a majority are crafted from gathered materials.
The combined rings combine the abilities of multiple level 20 rings into one ring. To get these, you have to trade in level 20 versions of the respective rings listed in the shop. Only certain rings listed in the shop can be combined. It saves slots and inventory space, so why not? Keep in mind that combined rings start off at level 1 but have the same effectiveness as the uncombined level 20 rings, so there isn’t really a point to grinding them.
Grinding Your Rings
Ring grinding works a little differently. To grind a ring, you first have to equip your ring and then gain experience points like normal. A portion of that will go into your ring. Gaining more experience will increase the maximum level your ring can be grinded to (up to 20). You can then grind your ring like you would with any other item at Dudu/Monica up to the current max level. Grinding materials include grinders, lambda grinders, rocks (like Naberius rock), and minerals (like forest emerald).
Recommended L Rings
There are a lot of rings out there that you can look up or read if you want. I’m going to save some time and only mention the ones I think you should at least have.
Most L rings are more class oriented, so I will list the general ones and then divide this by class.
General Purpose
These are rings that work with any class. They’re a nice way to fill up any of your empty L ring slots.
L/Leaping Dodge
Gives you an active ability that jumps up. At level 20 the cooldown is 5 seconds. This can work as a panic button. Normally you would use it for extra mobility since it goes higher than a regular jump. It’s something that is nice to have. The only quests where this is required are probably Time Attacks.
Pso2 Rappy Slots Macroeconomics
L/Mate Maniac and L/Atomizer Fanatic
These increase the effectiveness and speed up the use of mates/atomizers respectively. Useful, but not game changing.
Pso2 Rappy Slots Macros
L/Mag Excitement
Increases the power and activation chance of your mag’s auto attack. Nice free damage.
L/Party Toughness
Decreases damage based on the number of members in your party. At level 20 with a party of four you get 5% reduction. Why not?
L/Quick Blaster
Decreases the startup of your A.I.S. laser at the cost of reducing your turning capability. Very useful because it speeds up the whole laser sequence, leaving less time for bosses to move around and less time for you to be a sitting duck.
Fighter
L/TD Air Pursuit and L/Knuckles Pursuit
The Chase rings let you travel towards an enemy when you are locked on and perform a regular attack in the air (for twin daggers) or on the ground (for knuckles) respectively. Travel while attacking is a little stiff for these weapons so this will make sure you can still hit the boss without dropping your combo when it backs up a foot.
L/Slow Fighter Actions
Decreases the speed of your weapon action. This is only really useful on knuckles because you get more i-frames from an extended sway. I feel like it hurts when used with the other two weapons that already have pretty generous guard frames.
Hunter
L/Hunter Focus Preservation
Decreases the amount of focus consumed by up to 50% at level 20. For sword, it decreases the decay rate. Partizan and wired lance get more out of this ring because you can spend more time using PAs that consume your focus gauge rather than maintaining gear.
L/Perfect Guard Sonic Arrow and L/Perf. Guard Heavenly Drop
Performs the listed PA if you successfully just guard an attack. At level 20, the PA performed will cost no PP at all. This is free damage and helps with your focus gauge as well. Personally, I like them because they make my just guards feel more satisfying.
Ranger
L/Precision Blight Rounds
This one is amazing. One of blight bullet’s greatest weaknesses (rip this joke in NA) is that there’s travel time and it can be blocked unintentionally by a boss’s flailing limbs. This ring makes it so that if you are locked onto a part, your bullet will ALWAYS hit it. No more wasted blight bullets because rockbear decided to swing his arm in front of his face.
L/Launcher Non-Weak Bonus
Allows the bonuses of Advanced Precision Hit to apply to non-weak points for launcher. At level 20, it applies 100% of the bonuses. An issue with launcher’s PAs being so explosive is that it can be hard to get the weak points sometimes. A big chunk of Ranger’s skills increase damage to only weak points. This ring greatly increases your general mobbing capabilities because you can’t expect to always hit a weak point with launcher.
Gunner
L/Forward Stylish Roll and L/Time After Time Preserve (can be combined)
Forward Stylish Roll allows you to stylish roll forward. The forward roll is a lot more fluid than the side and backwards rolls. Definitely get this, since it greatly increases your mobility.
Time After Time lets you keep the damage bonus from High Time even if your damaged, up to 20% of your HP. A nice insurance policy in case you get hit by a stray attack.
L/TMG Stance Up
Pso2 Rappy Slots Macronutrients
Increases your damage if you are using a stance, up to 10% at level 20. A pretty big damage boost for free if you are using a subclass that has a stance. Usually, it would be with a Fighter, Hunter, or Braver subclass. It makes the multipliers competitive with the ones from Ranger’s Advanced Precision Hit.
Techter
L/Alternate Wand E. Change
Pso2 Rappy Slots Macromolecules
Changes your wand’s element based on the last charged Technique (minus the support and field ones). Lets you match elemental weaknesses of whatever you are whacking. This is better than the other Wand E Change because you can do Zanverse without worrying about changing to wind. I believe it already has maximum effectiveness at level 1.
L/Tech Charge Parry and L/Quick Illusion (can be combined)
Tech Charge Parry gives you frontal (I think only frontal, double check me on this) guard frames as you begin charging a Technique. At level 20 you get up to 0.6 seconds. This is great because you spend less time dodging and more time attacking. Also helpful for multihit attacks that can be tricky dodging.
Force
L/Tech Charge Parry and L/Quick Illusion (can be combined)
Tech Charge Parry gives you frontal (I think only frontal, double check me on this) guard frames as you begin charging a Technique. At level 20 you get up to 0.6 seconds. This is great because you spend less time dodging and more time attacking. Also helpful for multihit attacks that can be tricky dodging.
L/Talis Prolong
Extends the amount of time talis stay floating. Useful if you are a talis main because you won’t have to throw as many talis out.
L/Alt. Photon Bullet Mode
Turns your rod shoot into a ball that explodes. It’s a little finnicky and only sees real usage in some niche builds that focus on normal attacking. Otherwise, just an extra thing to throw in and try.
Braver
L/Katana Focus Guard Release
Lets you activate focus release by just holding guard when you are at max focus. This is more of a convenience, really.
L/Katana Combat Hitcount Up
The finish from Katana Combat increases in damage based on the number of hits you do while Katana Combat is active. This ring increases the “number” of hits each hit counts as. In other words, at level 20, each hit will count as two hits, letting you reach the max damage of Katana Combat’s finish much easier.
Bouncer
L/Soaring Blades Tackle and L/Jet Boots Combo Varient SC (can be combined)
Soaring Blades Tackle damages enemies you pass through while gliding with soaring blade’s weapon action. The damage isn’t amazing, but it’s a nice add on.
Jet Boots Combo Varient SC decreases the charge time of a Technique if you use it as a just attack right after a jetboots PA. This is great if you are doing a Tech based Bo/Fi.
L/JB Elemental Keep
If you ever got sick of jetboots switching back to its default element when you use the regular weapon action, you can now turn it off so nothing happens besides the dodge. Yay?
Summoner
L/Quick Illusion
Same reason as you would with Force as discussed above.
Recommended R Rings
R rings are more general purpose rings. Many of these give you skills from other classes. You cannot “double dip” into an skill, so be aware of which ones you cannot equip. For example, the C Strike rings are popular. However, these are based off Fighter’s Critical Strike skill, so you cannot equip these if Fighter is your main or subclass. Here are the ones I would recommend. Honestly, unless they release new ones, the usefulness of the others pale in comparison.
R/PP Conversion
Cannot be equipped by Techter. If general damage increase isn’t your thing I would get this instead. This cuts your HP temporarily while giving you higher natural PP regen. Great for giving you chances to spam PAs even more.
R/Hunter Physique
Cannot be equipped by Hunter. This lets you use Hunter Physique, an active skill that gives you super armor for a period of time. In certain situations where you can be easily knocked out of long PAs or charging PAs, this might be helpful. Kind of niche.